﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Trippy
{
    public static class TrippyConstants
    {
        public static class World
        {
            public static readonly Vector2 Gravity = new Vector2(0.0f, 1200.0f);
            public static readonly float Friction = 1f;
        }
        public static class Agent
        {
            public static class Hero
            {
                public static readonly int Lives = 10;
            }

            public static class Enemy
            {

            }
            public static readonly Vector2 Bounce = new Vector2(0, -500f);
            public static readonly Vector2 Jump = new Vector2(0, -800f);
        }


    }
}
